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- On Thu, 14 Mar 1996, YANN LOSSOUARN wrote:
-
- > Last night, I thought about quite a special kind of menu : a playable
- > one... Yes, we do have a cool engine. Then what about creating a special level,
- > which would give access to the player to different features, which would be
- > represented as objects the player has to shoot to validate the corresponding
- > option.
-
- I like this idea a lot! I think a room with options on the wall, with
- one exit corridor would suffice. Or..maybe TWO corridors.. One with a
- teleporter that teleports you back to your game..?
-
- > make BM very special... And we could have a special kinda teleporter, which
- > allows a jump to a file located at a given FTP adress. If the player uses the
- > given teleporter, the game tests if the file is already on the local disk, and
- > if not, it downloads it directly... This seems to be a virtual world... :) I
-
- I like this idea even more! It's very important to me to be able to play
- over the Internet, no matter how slow, because Doom is a little boring
- without another human element. I hope also that we can play against
- original Doom players. This, though, seems more and more impossible as
- time goes on ;(
-
- A thought: frags could wear the flag of their nation on their suits, so
- we'd know where the person we're shooting at really lives :) That would
- be cool... Networking opens the doors to so many poissbilities.. Teams,
- etc..
-
-
- Ben Allfree
- shadow@iris.yolo.com | allfree@scs.unr.edu
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